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Once you have obtained a weapon, it will automatically upgrade its designated hero.Įach level of a given weapon adds a 1.5x multiplier to its hero. Similarly to pets, it costs nothing to upgrade Hero Weapons and there is no level cap. These upgrades are obtainable through Tournaments, Silver and Titan Chests, Daily Rewards, and the Bear Shop. Outside of earning the rarer variant, Fortune Weapons, Hero Weapons will be randomly assigned to a hero, even if that hero has not been unlocked by a player. They are upgrades for each of the 37 available Heroes. Hero Weapons are one of two types of Hero Masteries available. Ascended status does not persist thru Prestiges as it will reset the Heroes back to level 1. Once a Hero has reached level 6000, that Hero can be Ascended.
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Note: In order to Ascend Heroes, every single Hero must be unlocked first. This list and their pages list ascend stages, these can and will change based on the power of your gold artifacts, equipment, pets, etc. Hero Weapons and Hero Scrolls add passive damage and bonuses to each hero, once obtained. Heroes do not get attacked and thus will not die. Most of the skills are worth getting, but some are better than others. They can give gold multipliers, damage multipliers, extra Chesterton and critical chance, and damage for a particular hero type. All the heroes' skills affect you globally. The milestones are near the hero themselves. Heroes also have skills that you can buy when you reach a certain level. However, at first it is efficient to level all the heroes regardless of their type as there will be certain heroes that are efficient at each stage. Quite early on, you will find yourself specializing in one of the types of heroes, depending on your equipment and pets. There are many multipliers to a single type of heroes' damage. Heroes have attack types, these are Melee, Spell, and Ranged heroes and area types, Flying and Ground. They keep getting these multipliers as long as you level them, but the multipliers are spaced out more the higher you go (eg. Heroes scale similarly to the sword master: instead of having skills that increase their own damage, they get damage multipliers at first every 20 levels starting from 10. You can hire heroes that will attack automatically.
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